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The mesh uploader uses very strict naming rules for these custom LOD files:įile names ending with "_LOD2" must be used for Medium level of detailįile names ending with "_LOD1" must be used for Low level of detailįile names ending with "_LOD0" must be used for Lowest level of detailįile names ending with "_PHYS" must be used for the model's physics shapeĪdditionally, material names must match exactly between each level of detail.

You may wish to create your own lower-detail models in order to preserve critical details that may be lost during the automatic simplification process. You may upload your own simplified models by choosing Load from file from the Source dropdown menus.
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For full details on Triangle Limit and Error Threshold, see Upload Model UI reference. While previewing your model at each level of detail, you may change the parameters used for simplifying it from your original model if you chose Generate from one of the Source dropdown menus. You can preview your model at any level of detail by clicking High, Medium, Low, or Lowest. Second Life generates these lower detail models by default, but you may use this step to tweak each level or even upload your own lower detail models. As you get farther away from a model, it renders in less detail to boost visual performance. Levels of detail determine what your model looks like from various distances. If your model includes textures, check the Textures box underneath the Preview pane to make sure the textures are displayed properly. In the Upload Model window, enter a suitable name for your model in the Model name field. dae file on your computer and click Open.

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If you do not currently have any COLLADA models on your computer, you may download some from the sample content page. Second Life accepts COLLADA (.dae) models, which can be edited and created in many popular 3D modeling packages. Actions taken on the preview grid cannot affect your inventory or L$ balance on Second Life's main grid. The Beta Grid allows you to test new features and experiment with potentially costly designs in a safe environment, using a copy of your Second Life account. Tip: To avoid spending Linden dollars while experimenting with uploading models, you may wish to use the Second Life Beta Grid (Aditi). Step 2 and Step 3 are not required.Ĭlick the Upload options tab and check the boxes for any additional features on your model, such as textures.Ĭlick Calculate weights & fee, then review the resource weights, land impact, and Linden dollar upload cost of your model.Ĭlick Upload to upload your model to Second Life. Notice how the object's complexity is reduced at each level.Ĭlick the Physics tab and choose Lowest from the dropdown menu in Step 1: Level of Detail. Preview your model's automatically generated levels of detail on the Level of Detail tab by clicking High, Medium, Low, and Lowest. If you don't have any models on your computer, you may download some from the sample content page. dae file stored on your computer by choosing Build > Upload > Model. For a more detailed breakdown of the upload procedure, keep reading below.Ĭhoose a. Don't worry about the myriad of controls in the upload window for now they're for Residents who want fine control over their model's appearance and physics. If you're new to uploading mesh models to Second Life, here's a quick and easy set of instructions to get you started. GETTING STARTED: Uploading your first model There is a Linden dollar fee to upload a model the fee depends on the model's complexity. You may check your mesh upload status at any time by visiting your account page on the Second Life website.
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Try our sample content page for a free model if you're just getting started.
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You can create your own by using most popular 3D software packages, or, if you have the appropriate rights, you can download models created by other 3D artists from online repositories. Have at least one compatible COLLADA (.dae) file on your computer. If you are planning to use the beta grid (Aditi), you must also accept the IP terms there, but do not need payment information on file. Have accepted the IP terms on your account page. You can add payment information by visiting the Billing Information section of your Second Life account page. For additional information on this update, see the official Second Life Viewer release notes.īefore you can upload mesh objects, you must: Update: Viewer version 3.30 modified the mesh importer to (optionally) improve debug output, perform name-based LOD association, and handle models with many materials.
